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Linear Workflow, part 2 – 2010-06-27
This is how I would deal with the linear workflow (including non-linear preview) between Maya 2010 and Nuke 6.0v6.
Linear Workflow, part 1 – 2010-05-27
There seems to be a general confusion on linear workflows and how 3D/compositing packages work, what sRGB/gamma 2.2 is for and why it's a good idea to render images in linear data throughout the pipeline. This is my take on a linear workflow with Maya and Nuke as well as a bit of history on the subject.
Enabling iray in Maya 2011 – 2010-05-27
Mental images and/or Autodesk has intentionally not made iray available in the latest release of Autodesk Maya; version 2011. But there is a workaround...
Enabling the mental ray production shaders – 2010-05-19
The production shader library contains a set of shaders aimed at production users of mental ray. The library contains a diverse collection of shaders, ranging from small utilities such as ray type switching and card opacity to large complex shaders such as the fast 2d motion blur shader.
Industriromantik AB
I just recently joined the very talented team right here in Gothenburg as Director of Production.
Susanna Averpil
My dear sister, working out of Stockholm as a designer. Check out her web site!
Lufthamn
Christian Knutsson designed the typeface, LH Line1 Sans Thin, used on this web site. Go get it!
Most likely copyright © 2010 Fredrik Averpil