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Linear Workflow, part 2 – 2010-06-27
This is how I would deal with the linear workflow (including non-linear preview) between Maya 2010 and Nuke 6.0v6.

Linear Workflow, part 1 – 2010-05-27
There seems to be a general confusion on linear workflows and how 3D/compositing packages work, what sRGB/gamma 2.2 is for and why it's a good idea to render images in linear data throughout the pipeline. This is my take on a linear workflow with Maya and Nuke as well as a bit of history on the subject.

Enabling iray in Maya 2011 – 2010-05-27
Mental images and/or Autodesk has intentionally not made iray available in the latest release of Autodesk Maya; version 2011. But there is a workaround...

Enabling the mental ray production shaders – 2010-05-19
The production shader library contains a set of shaders aimed at production users of mental ray. The library contains a diverse collection of shaders, ranging from small utilities such as ray type switching and card opacity to large complex shaders such as the fast 2d motion blur shader.

Spotlight

Industriromantik AB
I just recently joined the very talented team right here in Gothenburg as Director of Production.

Susanna Averpil
My dear sister, working out of Stockholm as a designer. Check out her web site!

Lufthamn
Christian Knutsson designed the typeface, LH Line1 Sans Thin, used on this web site. Go get it!


Most likely copyright © 2010 Fredrik Averpil